Throughout the development of the game, my primary role was providing feedback and troubleshooting issues to refine the artistic vision. However, I had the opportunity to create this final outfit for the protagonist, based on a concept by my talented colleague João Bragato, under the artistic direction of Whitney Clayton.
Additionally, I worked closely with the outsourcing team at Keos Masons, guiding the interpretation of the concepts and ensuring they aligned with the artistic vision. This experience allowed me to actively contribute to shaping the final look, working in sync with our artistic director and reinforcing the creative direction of the project.
Being able to bring this piece to life was a rewarding experience, and I’m incredibly grateful for the chance to contribute in this way.
You can look at our amazing concept artist João Bragato here:
https://www.artstation.com/artwork/4NzO5n
And here at our Art Director, Whitney Clayton:
https://www.artstation.com/whitneyclayton
The amazing hair was done by the talented team at Keos Masons.
https://www.artstation.com/keos-masons
The original body of Hazel was created by the previous lead character artist, the talented Rodrigue Pralier:
https://www.artstation.com/rodrigue_pralier