Italian Lead / Principal Character Artist based in Montréal, active in the industry since 2019, with experience across teaching, VFX, and game production.
My work focuses on characters, creatures, monsters, and hero assets, with a strong interest in stylized realism, handcrafted aesthetics, material storytelling, and the space where artistic direction meets production reality.
Over the years, I’ve worked across sculpting, texturing, look development, outsourcing supervision, and character art leadership, contributing to projects such as South of Midnight, Nope, Aquaman and the Lost Kingdom, and other game productions.
What I enjoy most is being part of teams where people can grow as artists while also building real human connections with the people around them. I love large productions for the chance they give us to work on worlds and IPs that shaped our imagination, and smaller productions for the closeness they create between everyone involved.
At the end of the day, what brought me to this work was the desire to tell stories. Characters are one of the ways I try to do that: through shape, texture, materials, emotion, and the people I get to create them with.
After two rewarding years as a Lead, I chose to transition back into a more hands-on, creative role. This move allows me to refocus on my artistic growth, refine my style, and deepen my creative vision.
- NOPE
- AQUAMAN
Responsible for the Texturing&LookDev Dept.
Responsible for the main Characters outfits
Teaching Modelling and Texturing in VR and CGI courses